Oct 122012
 


You can have my stereoscopic calculator when you pry it from my cold, dead fingers…

Vertically post-panned stereoscopic shot.
The depth at the screen (zero parallax) is about 40 feet away from the camera.
2.5 inch stereo base (interaxial).
1/30 net deviation, near point about 8 feet away, far point probably about a half mile away (for a cubic illusion with any hFOV – from any seat in the house or theater).
.5% (1/2 of 1%) of positive parallax (beyond the screen disparity) for zero eye divergence on screens up to 40 feet wide (40 ft * .5% = 2.4 inches).
Ghost-free (on my 3D TV) medium orange solid border.
Shot in 2D mode with my Sony Bloggie 3D camera, by taking one shot, then moving the camera over 2.5 inches and taking the second shot. There was a little breeze blowing, so you might see a shifted leaf or two.

Oct 112012
 


Tune up your banjo, baby. :)
This stereoscopic 3D movie clip has .5% (1/2 of 1%) positive parallax (left/right eye disparity beyond the screen), which introduces zero eye divergence on any screen size up to about 40 feet wide (40 ft * .5% = 2.4 inches).
The near point is a little more than 3 feet away from the camera, and the far point is about 15 miles away.
The stereo base (interaxial) is a bit less than 1 inch of separation.
The stereoscopic net deviation (NetD) is close to 3%, which creates a cubic illusion (2.8% to 3.8%, with zero Z-axis stretch or compression) with any horizontal field of view (hFOV), i.e., when viewed from any seat in the house or theater on any size screen.
Zero parallax (apparent depth at the screen) is about 13 feet away from the camera.
Shot with a Sony Bloggie 3D camera.

Oct 102012
 


Since we are locked up in a stereoscopic 3D dungeon and the key has been thrown away, and we are forced to use 2.8% to 3.8% stereoscopic net deviation to create a cubic illusion from any seat in the house (any horizontal field of view), we need to use every possible trick in the book to make our 3D movies look interesting.
Also, we don’t want to have to make a different movie for every screen size, and we have to limit the amount of positive parallax (separation of left and right eyes) to 2.5 inches, since diverging the eyes could be uncomfortable.
If we move the camera around to create interest, how slow should we move the camera when dollying, panning or tilting?
This footage was shot with a Sony 3D Bloggie camera with close to a one inch stereo base (interaxial, i.e., the separation of the left and right lenses), so the near point needs to be close to 32 inches away from the camera to create a cubic illusion (with the far point at infinity). There is close to .5% positive parallax, which will eliminate eye divergence on screens up to about 40 feet wide (40 ft * .5% = 2.4 inches).

Oct 082012
 


A stereoscopic 3D experiment with slow panning while maintaining a cubic illusion (2.8% to 3.8% NetD) with any hFOV (from any seat), and .5% positive parallax in post (editing), which eliminates any eye divergence on any screen up to 40 feet wide.
The audio is an airplane flying overhead. Maybe next time I should overdub a cute little harmonica ditty. ;)
Shot with a Sony Bloggie 3D camera with a homemade Steadicam.

Apr 282012
 

It’s a miracle, Jim Carbonetti! Sony Vegas didn’t crash!
Here’s our modified, Amish dollhouse, so far.
Janice, why are you dressed up like a 2D nun in a short dress?

Watch this video in 2D or 3D by clicking on the “3D” button under the video and selecting your options, e.g., “Turn off 3D”.
If you are using red/cyan anaglyph glasses, be sure to select “Red/Cyan” then “Optimized (Dubois)”.