Oct 252012
 


Since I have officially retired from teaching stereoscopic theory, I am aggressively looking for other things to do. I found these tennis courts right down the street, just a few blocks away from home. They are at a high school, but I was told that the public can use them.

This video has close to 1/30 (3.3%) Net Stereoscopic Deviation (NetD), which is the only amount of depth that can produce a perfectly cubic stereoscopic illusion, viewable with any horizontal field of view (from any seat).
.5% positive parallax is used to avoid eye divergence on any screen up to 40 feet wide.
The ghost-free floating window eliminates left and right edge violations.

Watch this video in 2D or 3D by clicking on the “3D” button under the video and selecting your options, e.g., “Turn off 3D”.
Detailed instructions and help via YouTube: http://support.google.com/youtube/bin/static.py?hl=en&page=guide.cs&guide=1680728&topic=1683835

Oct 162012
 


Concluding my stereoscopic 3D research on positive parallax, here is one last example of a perfectly cubic illusion with close to 1/30 (3.3%) net object deviation presented on the screen with close to .5% positive parallax.
This amount of positive parallax will introduce no eye divergence on screens up to about 40 feet wide.
This image is 14 blocks deep, and the point of zero parallax (at the screen) is about 9 blocks deep. That’s close enough to become another of many 1/3rd Stereoscopic Rules to me, for the sake of being easy to remember. This ain’t rocket science, baby! :)
Some post zoom was added just for interest, and a ghost-free background was also used. Chicks dig colors, so I use them!

Jul 182012
 


The chainsaw massacre dude I talked about in my last 2D video (http://youtu.be/4IYvhLGWK9w) has apparently taken a break, so even before my hair is dry after my shower, I am hurriedly throwing some peanuts at my Plexiglass sheet, to see if they will be effective in 3D. Let me know what you think. Shot with my Bloggie 3D camera.

Watch this video in 2D or 3D by clicking on the “3D” button under the video and selecting your options, e.g., “Turn off 3D”.
If you are using red/cyan anaglyph glasses, be sure to select “Red/Cyan” then “Optimized (Dubois)”.
This video has close to 1/30 (3.3%) Net Stereoscopic Deviation (NetD), which is the only way to produce a perfectly cubic stereoscopic illusion, viewable with any horizontal field of view (from any seat).

Jul 032012
 


As you can see in this 3D image, the new rear-view mirror on Janice Maddy’s bike works great.
This video has close to 1/30 (3.3%) Net Stereoscopic Deviation (NetD), which is the only amount of depth that can produce a perfectly cubic stereoscopic illusion, viewable with any horizontal field of view (from any seat).

Watch this video in 2D or 3D by clicking on the “3D” button under the video and selecting your options, e.g., “Turn off 3D”.
If you are using red/cyan anaglyph glasses, be sure to select “Red/Cyan” then “Optimized (Dubois)”.

Aug 022011
 

I still have a goal of totally simplifying stereoscopic 3D rendering. The simpler, the better.
I’m getting closer every minute. :)
If you use the default settings in this “stereo base” calculator, you can end up with 3.3% (1/30) net deviation (NetD), which, not coincidentally, is my “Optimum”:
http://www.stereoeye.jp/software/sbcalc_e.html
Good news: Stereoscopy is Relative. Also, anything you discover in CG programs theoretically can be applied to all forms of stereo graphics, although perhaps not as easily.
You can substitute “units”, like those used in CG programs such as Blender, in the stereo base calculator.
I created a grid that exactly matches the Blender units and parented it to my 3D camera rig. I made one Blender unit equivalent to one meter in the calculator. Also, since Stereoscopy is Relative, things do not have to be “to scale”.
The best news is you can “eyeball” the camera settings. As long as you get “close enough”, most people will not notice small errors in NetD, i.e. anything less than .5% or so. I simply create a “near point plane” and a “far point plane”, then eyeball the calculations. I am finding that I can consistently end up with less than .5% errors in NetD.
Without writing a chapter for a book, here, I will add that I usually use a 50mm FL (focal length), simply because the farther you stray from that, the more challenges you introduce (e.g. cardboarding). Also, Blender has x-axis camera image plane shift, so the stereo window edges can be set before capture. This eliminates potentially confusing calculations for cropping non-stereo overlap, which changes the amount of NetD.
Anywhoo, maybe someone can find this info useful. I have only found one stereo camera script for Blender, and it was very weird and complicated (plus, it did not work for me).
My setup is extremely simple… I like it that way. :)

Have a Great Day! :)

Thanks,
Roger Maddy

http://rogermaddy.com/